Spam in Second Life

When I say “Spam in Second Life”, I don’t mean spam-related IMs from people I don’t like that can be muted in a second, I mean periodic inventory transfers originating from an object somewhere in the world, which never stays in one location and uses a specifically-set list of UUIDs. I blame the teen grid’s “Roman Empire” for this, as they’re the ones who sent me, what i’d like to call, a “Second Life armageddon virus”. Here’s the story:

 In the first time I received an object from them, it was labelled “time stopper”. I, like the other “smart residents”, knew it was impossible as the object can’t stop the server or control it, but, I still wandered off to a deserted “Weapons Testing Sandbox”. I rezzed the machine, which was a tall, black tower with several buttons and floating text items on it, and looked like one of the “doomsday” machines in futuristic or present-day action films. I clicked on the machine, which responded with a noobish-like text message saying “BOOTING UP…”. I had the “Statistics Bar” open, as usual, and to my very enormous surprise, Time Dilation was at 0.00, Physics FPS at 0.01 and FPS at 0. The machine, apparently, took advantage of an exploit on Havok (was 1 at the time, but I believe it could work on Havok4 too if the objects number will be changed from 10 to 600+1) ) which caused the server to get stuck on an infinite loop and finally, crash. The server has not come online for approximately 50 minutes after the case, and after that, barely moved as well. For some unknown reason it has caused the weapons testing sandbox simulator to experience fatal software errors, and perhaps permanent hardware or software file corruption errors. It has worked in ~90% for some time, then restored after what had appeared to be a server change.

 So, as you can see, they send me crap which I don’t need, and even may cause harm. So, I blame Second Life’s stupid muting system, which doesn’t use a fixed algorithm to see if an object is the same as ones i’ve already muted. (It could just compare scripts and geometrical structure of prims to do that.)So… That’s all! :roll:  

  1. Havok4 can calculate physics of up to 600 objects at the same time, compared to Havok1’s measly 10-20. (Which was proven after testing I had done []

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